Video Games, an addiction?
By Jason McGill
Mike and Steve are brothers. Mike attends Missouri State University
and Steve is starting at Ozark Technical Community College this year. They didn’t want to use their real
names because they are revealing a habit that can be embarrassing to talk
about, excessively playing video games.
How much is excessive? Both men said they play more than they should. Steve said he’ll play nine hours on his
days off from work and a couple of hours on work days as well.
Mike admitted, “[At the height of my gaming,] I
would be pissed at myself if I didn’t play 25 to 30 hours just on the
weekends.” Though he said in the
last few months, he’s spent closer to 20 hours a week playing.
Both spoke of the sense of achievement they felt
from playing, even while acknowledging it was all virtual. “I love the teamwork aspect,” Mike
said, “how everyone has a job to do and we all rely on each other to get things
done.”
Steve liked how games are always available. “Doesn’t matter what time it is, you
can always play. It’s easy; it’s a
good way to fill time,” he said.
Behaviors like these are having an impact on
college students all over the country.
According to the American College Health Association’s National College
Health Assessment, 10.8 percent of students reported internet use or computer
games had a negative impact on their academic performance, compared to 11.2
percent for depression and 4.0 percent for alcohol use. Sleep difficulties were reported by
19.3 percent of students, some of which may be caused by late nights of gaming
or internet use.
“I’ll get home from work at eleven,” Steve said,
“and I’ll be like, I’m only going to play for an hour, and suddenly it’s three
in the morning.”
“It’s not that I put off this or that specific
thing to play,” Mike said, “but I’ll be so tired the next day that I won’t do
as much as I want to or need to.”
Dorothy Warner, in Current Psychiatry, wrote
video games facilitate, “the experience of ‘flow’ -- a mental state of positive
energy and effortless focus.” She
compares it to the sensation reported by athletes and artists, including how
time seems to become distorted.
Liz Woolley is the founder of On-Line Gamers
Anonymous, whose website, www.olganon.org, supports an online community helping
people recover from the problems caused by excessive game playing. She believes warnings about excessive
gaming should get equal time in university programs with warnings to students
about drug and alcohol abuse.
“The gaming companies spend millions of dollars
a year on ‘research’ [sic] to try to figure out how to keep the gamer,” Woolley
said. “Supposedly, it is better
than drugs or alcohol, but I don’t think so.”
The OLGA website offers a list of over 40
questions people can use to assess their relationship with gaming. Some of the questions in this self
assessment describe symptoms commonly associated with alcoholism, such as, “Do
you try to hide how long you've been gaming?” and “Have you missed work/school
because of your game playing?” It’s
offered as a guide, not a diagnostic tool, with the website telling visitors,
“You must determine if you think excessive gaming is a problem.”
Whether excessive gaming amounts to addiction is
still an open question. As
reported in Current Psychiatry, the American Medical Association determined
last June the evidence was insufficient to conclude this activity is an
addiction. The report said the
American Psychiatric Association may consider adding gaming or internet
addiction to its Diagnostic and Statistical Manual of Mental Disorders, or
DSM-V, due to be published in 2012.
Woolley supports the addition of a gaming
diagnosis to call more attention to the problem, but she doesn’t like the word
“addiction.”
“Some people call it excessive gaming, others
say obsessive, others say compulsive, others use gaming addiction,” Woolley
said. “We tell a person, if they
think they have a problem with excessive gaming, they probably do,” she said.
Woolley also urges more research to be done on
the effects of excessive play on the brain. “I have seen day after day, the effects excessive gaming can
have on a person’s life,” she said, “it is very sad.”
Mike said during his heaviest playing, in 2007,
he has trouble remembering what happened outside the game. “It’s weird, it’s like everything I
value, my family and friends, just disappeared,” he said.
“A year of my life is gone, and I know how, but
I don’t really remember why I did those things. That’s what’s scary,” Mike said.
Dr. Doug Greiner, Director of the Counseling and
Testing Center here at MSU, shies away from the word “addiction” in connection
with gaming as well. He describes
addiction as involving chemical and biological changes in the brain, as well as
social and behavioral effects. Dr.
Greiner said behaviors like obsessive, uncontrollable thinking about gaming are
symptoms he doesn’t see often.
“Usually, behaviors like these are symptomatic
of avoiding other activities, like going to class or going out with friends,”
he said. In this way, excessive
gaming or internet use can mask deeper problems such as social phobias,
depression, or other addictions.
Steve acknowledged, since he’s moved back from
Kansas City, he plays games more and goes out drinking less. “Now that I’m back here,” he said, “I
don’t really know anyone anymore and playing video games really fills the time
where I used to be partying a lot.”
Steve’s experience of adjusting to a new social
setting mirrors that of many college freshmen. Woolley said freshmen are more vulnerable to excessive,
habitual playing. “This may be
their first time away from home,” she said, “They may feel overwhelmed with
life as an ‘adult.’ They may be
failing some classes. An easy
escape is gaming.”
Dr. Greiner said that freshmen do typically go through
an adjustment period, but they are not any more at risk than other
students. “You usually see, as
time goes on, freshmen getting more involved with classes and with activities
at the dorm and so on, and so I would say anyone is at risk,” he said.
“Anybody can get pulled too far into it because
it's not something they ever think they have to be careful about," said Peter
Mastroianni, Health-Education Coordinator of the State University of New York
at Stony Brook to The Chronicle of Higher Education. "They know about the
risks of drugs and sex, but who ever thinks they have to approach a computer
carefully? Their guards are down," he said.
How can students be on guard? Dr. Greiner said this kind of problem
develops slowly over time.
Students may notice more and more preoccupation with the game or the
internet, manifesting in avoiding commitments, cutting class, or missing
assignments. He said a particular
warning sign would be spending extraordinary amounts of money on your habit,
and borrowing or even stealing to support it.
Dr. Greiner also suggested using common
sense. “We’ve all been there,
where we look up something on the internet and ten minutes later we look up and
say, How did I get to this site?”
Woolley said to remember to not let any one
thing dominate your time. “We
promote balance in a person’s life,” she said, “Do all things in moderation.”
The Counseling and Testing Center at MSU has
counselors experienced in dealing with gaming and internet compulsion. Students seeking help with these or
other issues can visit their offices at Carrington Hall, Room 311 or call them
at 836-5116. The Center also
encourages students whose friends may be showing signs of trouble to contact
them for a consultation about the best way to help.
The OLGA website, www.olganon.org, has many
active forums for gamers or friends and family of gamers dealing with the
fallout from excessive gaming problems.
They also host live weekly chats and can help find face-to-face
counselors. Their services are
free and anonymous.
“When I was at my worst, I was deep in denial
about it,” Mike said, “I would keep making plans to cut back and control it,
but they never worked.” The
futility of these efforts, Mike said, lead him to see the extent of the problem
and begin to make real changes.
Mike is going cold turkey from games this
semester, taking it as far as deleting Minesweeper and Solitare from his
computer. Steve said once he gets
into school, he’ll be able to put down the games and focus on studies. Neither one ruled out seeing a
counselor if gaming continues to be a problem. They also will be supporting each other.
“Besides,” Steve said, “if I’m not doing well in
school, then it’s like I’m wasting my tuition money, and I work too hard for my
money to be wasting it.”
To see our complete interview with Liz Woolley,
including her list of warning signs students should look for, please visit our
website at www.msu-underground.com
No comments:
Post a Comment